Education Redux is a timely and incisive work answering the myriad of questions about
the future of America. It is a general interest book of particular consequence to the current
political and education debate. The U.S. is facing a surfeit of crises-social, political,
economic and environmental. These challenges continue to be met with traditional shortterm,
feel-good, snake oil remedies. None of these actions begin to address the real
structural problems in the U.S. economy or in its schools.
Education Redux examines the evolution of our economic despair. The popular perception
is that the definitive cure is better education. There is a problem. K-12 schools do not
work. Per student spending, on a constant dollar basis, is up 600% over the past few
decades. Yet, standardized test scores remain flat. The proposed solutions never
change-more money, better teacher performance, more parental involvement. Researchers dependably provide nothing
more than minor variations on these themes, reiterating hackneyed predicaments and fixes.
The school problem is essentially twofold. First, school curriculum and instructional design are incompatible with the
predisposition of the New Kids (Millennial cohort). Second, schools are perceived by students as not relevant. Education
professionals treat schools as though they operate in a vacuum, which is a lethal error. School reform agendas have to be
responsive to students within the context of social and economic realities.
The loss of gainful employment opportunities in our economy is directly related to the dismantling of the American
manufacturing sector. The restoration of a 21st century manufacturing economy is predicated on our ability to infuse young
people with the technical and entrepreneurial skills necessary to pursue productive
careers. For the New Kids, video games define their reality. Games are based on
skill, not following orders.
Education Redux offers an operational guide, predicated on the use of up-to-date
video game technology, for making schools both relevant and enjoyable. The
requirement for individual expression and building a community through the
development of group skills can be attained using a program called the e-OneRoom
Education Redux is the product of comprehensive research by the author, who has
extensive formal training and experience in manufacturing, finance, teaching and
community affairs. The book answers questions most people are afraid to ask.